Android 4.0 is of course an OS designed to work equally well on phones and tablets, and one of the chief features of the Note is its huge, tablet-like screen. So let’s have a look at the advantages of holding your phone sideways.
This brings a whole new meaning to the term SatNav.
The included calendar app, S Planner, looks particularly fine on its side.
As does the updated Gmail client. Missing from the inbox view are buttons to scroll through mail. After a confounded moment, you realise that this is now done by swiping. Which is nice. The look is cleaner now. Especially when you choose to write a new mail…
How’s that for stripped down?
But making fullest use of gestures is the beta of Chrome for Mobile. It may not be quite stable yet (the main reason this post is late…) but even allowing for that it’s still better than any other mobile browser around. It’s in the “deck of cards” view that gestures really come into their own. You can use two thumbs to leaf through the page previews, a far faster way to find what you want than clicking on tabs.
I’m beginning to wonder if this really is the best mobile browser interface after all – and not the best interface of any browser, ever.
As phones have got bigger, brighter and more sophisticated, so their battery lives seem to have reverted to the stone age. Any decent one will of course still have sufficient to make and receive calls all day, but will it leave enough to also do the things you actually bought a smartphone for? A couple of hours browsing in the afternoon, maybe some handheld GPS navigation around town, and suddenly it’s looking like you may not make it home to your charger in time.
What’s to be done? Well Android does present a lot of power-saving options, but it’s not at all clear to the user just how much these will save or what functionality they sacrifice.
OK, some are no-brainers. You will extend battery life very significantly if you don’t turn on Wi-Fi, Bluetooth and GPS until you need to connect to a network, link your phone to some other device, or find out where you are, respectively. (And remember to turn them off again after!) It’s worth mentioning too though that Wi-Fi needs less power than a 3G connection, so use it to go online when you have the choice. Of course, that will also save you data charges.
That huge vivid screen drinks power like a power alkie falling off the power wagon. If you’re not trying to impress anyone with its shininess just now, set the brightness as low as you find usable. (Settings > Display > Brightness; Your phone’s automatic brightness setting, which allows it to adjust to the ambient light, may be the best compromise.) While you’re here in Display Settings, you can adjust the screen timeout – the length of time it stays lit after you stop touching it – to be as short as you can tolerate.
Those are the biggies; after that it’s all fiddling with minor adjustments that might or might not make a noticeable difference. What would be really nice to find is some hidden setting that dramatically improves battery life, a sort of magic button if you will. Not too much to ask, is it?
Well no it’s not. There is one simple thing you can do, and it will save you buttloads of electricity¹. You can turn off Packet Data.
Packet data is what’s more loosely referred to as “3G” – Internet over the mobile network. Your Android phone, by default, keeps a data connection going all the time. This means you can constantly receive things like emails, calls over Skype and other VoIP systems, MMS messages, and fresh new adverts for your ad-supported apps. Nice stuff – well mostly – but not exactly necessary. Especially not when you consider that the time you’re spending online without really meaning to is deducted directly from the time you can be online when you want. Simply maintaining that data connection is eating your power, even when nothing is being transferred.
One problem: Android is kinda designed around the always-on data connection, they don’t really mean you to turn it on and off easily. So the option is a little buried, under Settings > Wireless and network > Mobile networks. There you check and uncheck “Use packet data” depending on whether you want mobile Internet access right now. Four clicks down – pretty irritating for something you might want to change several times in one day.
But fear not – there is of course an app for that. Or to be more precise, a widget – a simple button you can stick on your home screen to turn packet data on and off handily. There are a great number to choose from on the Android Market Google Play in fact; some though are ugly-looking, some have ads, some other features that you may or may not want. One I found that seems to work just fine, looks nice and is both free and ad-free is called Data Switch. I can’t promise this one will work flawlessly for you (try restarting your phone if it doesn’t seem to at first), but it seems to work perfectly on the Galaxy Note.
While the Note’s battery is very reasonable by smartphone standards, this could make all the difference between worrying if it will last, and being relaxed about it. So if you really want to Skype me, call me first to let me know OK?
Electricity used to be sold from large barrels called butts, each equal to two hogsheads or seven rundlets.
When Apple first launched the iPhone, nobody guessed just how big apps were going to become. Smartphones had applications before this of course. It was possible to download software both for Windows Mobile and for Symbian. But these hadn’t exactly set the world on fire. In part, this was because the phones came with all the software necessary for normal use, and more beside. Most additional programs tended to be either created by businesses for their own use, or were ephemera like games. The bigger reason though was that these OSes ran on a wide range of phones, all with different hardware. Not just different processors, but different control button layouts, different keyboards, different abilities. Some phones might have cameras, 3G, Wi-Fi, GPS, others none of those. Anything but the most basic software was only really going to work on one specific phone, making the market unattractively fragmented for developers.
A big part of Apple’s success therefore was simply that there was only one iPhone, with a good set of hardware features for programmers to work with. Even more important though was the innovative touch interface. This seemed almost a gimmick at first glance. At second, it seemed brilliant – now all the area taken up on an ordinary phone for buttons and controls could be given over to a screen big enough for comfortable video or Web viewing. But even that was overlooking the real genius of the idea. One whole side of the iPhone was completely configurable – as display, as controls, or as any combination thereof. The whole user interface could be adapted to the intended task. This was what made the iPhone not just a clever phone, but a whole new order of device. A shape-changer. And this meant that as well as being a potentially profitable thing to develop software for, it was also – crucially – an interesting one.
So it’s a great phone for software developers. Is it the phone for you?